A long time ago the human civilization struggled to survive in a very cruel world. Our ancestors had to gather useful resources and hunt dangerous animals. Nowadays we have everything we want and it’s easy to get.
Today we are going to review the game which will transfer us to the prehistoric times. Meet the «Stone Age» board game!
This game was designed by familiar «Z-Man Games» studios. The main designer of this project is Bernd Brunnhofer. He was born in July 27, 1946 in Graz, Austria. He is a game designer and publisher. He lives in Munich.
Also, every board game can’t be successful without good arts and paintings. The main artist of the «Stone Age» is Michael Menzel. He was born in 1974. He used to make illustrations for family and adult games. Now he is happy to create arts for children games.
Inside the box
In previous reviews we had very big lists of game components but now it’s slightly different. Here are the contents:
- 1 gameboard;
- 4 individual player boards;
- 58 wooden resources:
- 28 wood;
- 18 brick;
- 12 stone;
- 10 gold;
- 40 wooden people (10 each color);
- 8 wooden markers in 2 sizes (1 of both sizes in each color);
- 53 food counters:
- 16 x 1 value
- 16 x 2 value
- 12 x 5 value
- 9 x 10 value
- 28 building tiles;
- 18 tool tiles:
- 12 x 1,2 value;
- 6 x 3,4 value;
- 1 start player figure;
- 36 civilization cards;
- 7 dice;
- 1 leather dice cup;
- 1 information sheet;
- 36 cards @ 59mm X 92mm / European;
In «Stone Age» players collect lots of different resources like stone, gold and etc. They can expand villages, feed their tribes and sell resources and to develop civilization.
Here we will take a look at the basic points of rules such as rounds, phases and etc. by the way, you will find a lot of great playthrough’s on YouTube with detailed explanation of all the phases!
The game rounds
Round are divided into three phases. They must be played in the following order:
1. Players place their figures on the game board.
The first player places one or more figures on the location he chooses. Then the next player does the same and so on. It continues until all the players place their figures on the board.
Each location has a certain number of circles. They indicate the maximum number of figures that may be placed there. A player never place figures on a location where he already has figures.
2. Players take the actions associated with their figures.
Each player takes actions corresponding to their figures in a clockwise order. A player chooses the order he wants to take the action. When a player takes a figure’s action that figure should be returned to its player board. In this way, a player will have all of the figures back on their player board.
3. Players feed their tribe, represented by their figures.
When each player has taken back all of the figures on the game board they must feed their tribes. Each figure needs 1 food.
If a player does not have enough food to feed all of her figures: The player must first use all the food has. Then, he can pay what is missing with resources (1 resource = 1 food).
The player takes the card and pays the number of resources. Paid resources are returned into respective supply. The player pays with the resources (usually it’s wood or clay, food is not a resource and it can’t be used to acquire cards or buildings).
The player takes the building and pays the resources. Paid resources are returned into their respective supply. Then, player immediately moves his scoring marker on the scoring track by the number of spaces shown on the building. To complete this action, the player flips the next building in that pile face-up.
End of the game
The game ends in 2 cases:
- there aren’t enough Civilization cards in the pile to fill the 4 spaces at the beginning of a round;
- at least one pile of Building tiles is empty. In the first case, the game ends immediately without starting the new round. In the second case, the current round is played to completion, including players feeding their tribe. Finally, players proceed with the final scoring.
Final scoring and winner
Use the Civilization cards summary sheet for more information on this last phase.
Stone Age is a game developed for 2 to 4 players. The Solo Game rules have been designed to give a single player an opportunity to feel the same game experience as it is with 2 to 6 player mode. You can find the detailed instruction in here.
PC and iOS versions
For fans of board games it would be cool to play this game online from browser in here.
iOS app is available in iTunes and you can find it in the link here –
In iOS version there a lot of options for this game such as single-player mode with 3 different players, original soundtrack, multi-player mode and so on.
This game has three expansion packs. Here they are:
Our ancestors have already learned how to build houses and hunt.
In this expansion players can make jewelry and other glamorous stuff from their materials.
This expansion includes a new location for the village, new cards, and new huts – not to mention components that allow game play with up to five Stone Age hunter-gatherers.
The New Huts
«The New Huts» includes following elements:
- Wooden Hut (3 wood, 3 VP, grants one wood each round);
- Clay Hut (3 bricks, 4 VP, grants one brick each round);
- Stone Hut (3 stones, 5 VP, grants one stone each round);
- Kindergarten (one brick and one gold, 5 VP, +1 people figure);
- Workshop (one wood and one stone, 5 VP, +1 new tool);
- Greenhouse (any three resources, 5 VP, +1 on food track).
Includes two new buildings – casinos!
Stone Age is known to be one of the most easy to play board game and we have some games that are easy too. For example, Kingsburg. It is also a good developed strategy with easy game mechanics. Also, you should try «Fresco» and «Finca». These games are of worker placement genre.
Q: Has anyone modified the rules to make the game less dependant on the luck of the dice?
A: Sure, visit the Tool Hut. Tools are explicitly there to negate the luck factor.
Q: Would you say this or Lords of Waterdeep is a better intro to worker placement?
A: Stone Age is the better game in general. It’s far easier to get screwed by randomness in Waterdeep. There are also more opportunities to get directly screwed by players (i.e. not just blocked out of the resource you wanted).
Q: What do you try to focus on in your strategies?
A: Let me tell you a story about strategy. I started out like most players, playing with reckless abandon. No strategy to speak of. I won here or there, no more than 25% (we always play 4P games).
Q: Do the players like the digital version of Stone Age on iOS?
A: The iOS version of Stone Age should be studied by game designers, before they are allowed to make a digital version of their game.
Stone Age is a game for everyone! It is really simple to play it and the rules are user-friendly. You just need to buy it on Amazon by the link here!