Warhammer Quest: The Adventure Card Game was published in 2015 by Fantasy Flight Games. The game was designed by Justin Kemppainen, Brady Sadler and Adam Sadler.
Warhammer Quest: The Adventure Card Game belongs to the Warhammer Fantasy Card Games family – a family of games based on the Warhammer Universes created by Games Workshop Ltd. following the success of Warhammer World and Warhammer 40,000.
Release Date: 2016
- 1 Rules Reference
- 6 double-sided quest sheets
- 3 Hero Dice
- 3 Enemy Dice
- 1 Party Leader Token
- 1 Peril Token
- 12 Hero Cards (3 cards per hero)
- 32 Action Cards (8 cards per hero)
- 50 Enemy Cards
- 26 Location Cards
- 20 Success Tokens
- 9 Progress Tokens
- 12 Legendary Gear Cards
- 33 Gear Cards
- 12 Condition Cards (3 types, 4 cards per type)
- 38 Dungeon Cards
- 45 double-sided Wound Tokens
Warhammer Quest: The Adventure Card Game is a co-operative game for one to four players, where you and your friends take on roles of the Old World’s iconic heroes (Warrior Priest, Dwarf Ironbreaker, Bright Wizard, and Wood Elf Waywatcher) to battle ghouls, bats, rats, goblins, and other scary monsters that live inside a dungeon.
Your party of heroes will have to complete a series of quests. The game is set in the Warhammer Universe. On your way, you will be finding new gear and weapons and become more powerful.
There are two ways to play: An Uneasy Alliance campaign or Lost in the Dark quest. The campaign consists of a number of quests that you can either spread among various games or complete them all during one long game session. The quest is a shorter way to delve into chaos and vicissitudes of underground life.
Each of you chooses the most plausible hero for themselves. Take the matching hero card and action cards. Your starting hero card is the one with the lowest number in the corner.
Place Location Card
Place your location card in the play area. For first-time players, it is recommended to use the Throng of Webs.
Create Dungeon Deck
Shuffle the dungeon cards and place it facedown in the play area.
For the first game, find two grey Rat Swarm cards, two grey Night Goblin Archer cards and two grey Giant Wolf cards. Shuffle them and deal randomly one card to each hero. Put the dealt cards faceup. Put the remaining cards facedown in the play area.
Make piles of wound tokens, success tokens, progress tokens in the play area. Also, place here all dice and condition cards.
Choose Party Leader
One of you is chosen to be the Party Leader. They receive the corresponding token and take the first turn.
The game plays over a series of rounds. During one round, all heroes and enemies have to activate, and then the party resolves a location effect.
Heroes activate in turns. When you activate, you perform an action.
You have four action cards: explore, aid, rest, attack. To perform an action, you choose one and exhaust it. You can only perform actions that aren’t exhausted yet. One action card has a prepare icon on it – when you perform it, all your actions are ready to be performed again.
After you have chosen an action card, you perform actions listed on it step by step. The main effect of each card is its action. Action is written in bold letters.
To resolve an action, roll the dice. Each die icon can show success, critical success, defense, attack or nemesis.
For each success, apply one success to your action.
For each critical success, apply one success to your action and reroll the die.
For each defense, reduce your current number of wounds.
For each attack, one enemy attacks you.
Ignore Nemesis during your first game.
After all heroes have activated, take turns to activate enemies. When that happens, you resolve keywords on your enemy’s effect bar. They can be advance, retreat, inflict, lacerate, prey.
At the end of a game round, Party Leader hands the Party Leader Token to the player on their left. That hero begins the next round.
Each quest sheet describes what you need to do in order to complete the quest. If you have completed it, heroes win. Otherwise, monsters have devoured your party.
To learn further rules, download the Learn to Play booklet in PDF here
Download the Rules Reference in PDF here
Warhammer Quest vs Warhammer: Invasion
Warhammer: Invasion is a two-player game set in the Warhammer Universe. Players seek to complete quests and build their kingdom. You can choose from the vast arsenal of factions given to you by the game creators. Plus, there are tons of expansions.
Warhammer Quest vs Space Hulk: Death Angel
Another co-operative FFG card game. Set in the Warhammer: 40,000 universe. You and your friends play for Space Marines and fight against hordes of Genestealers. The game has a bit more tactical thinking then Warhammer Quest: The Adventure Card Game.
Warhammer Quest vs Lord of the Rings: The Card Game
Lord of the Rings: The Card Game is a co-operative game for two where you manipulate characters of Middle-earth.
Q: Is there a Warhammer Quest: The Adventure Card Game app to play the game on iPad or Android?
A: No, there is not.
Q: What do I do if I’m forced to exhaust all my actions and I don’t have any actions left?
A: Nothing. If something makes you exhaust a card but you can’t because you don’t have any left, you just ignore it.
Q: If I exchange my armour for another gear, do my wounds go with it?
A: No, they don’t.
Q: Are there any expansions for Warhammer Quest: The Adventure Card Game?
A: No, there are none so far. But there are plenty of expansions for some other games set in the Warhammer Universe, like Warhammer: Invasion. Maybe expansions for Warhammer Quest: The Adventure Card Game are yet to come.
Watch FFG’s video on YouTube
Warhammer Quest: The Adventure Card Game is a great co-operative card game if you love the Warhammer Universe and dungeon crawlers. Yet another reason to reunite with all your favorite beasts!
The game includes various quests to make your journeys into the cavernous dungeon different and unique. It supports solo play or team playing with up to four people.
The Learn to Play Booklet has a detailed tutorial to take you through all phases of the game and make you prepared to all ordeals Warhammer can offer you. Having said that, don’t dismiss Warhammer Quest: The Adventure Card Game as an easy game. It is quiet mind-breaking, really. You and your friends will have to play really hard in order to defeat the evil creatures.
Colorful artwork from Fantasy Flight Games and rich theme familiar to devoted fans will provide you with a delightful journey through the dungeon!
You can buy Warhammer Quest: The Adventure Card Game on Amazon