Mage Knight was published in 2011 by NECA, a manufacturer of wholesale licensed merchandise, including board games and miniatures.
The game was designed by Vlaada Chvátil, a renowned Czech game designer.
The illustrations of Mage Knight were done by J.Lonnee, Chris Raimo, and Milan Vavroň.
Contents of the Box
- 240 Cards:
- 168 Deed Cards:
- 64 Basic Action Cards;
- 28 Advanced Action Cards;
- 20 Spell Cards;
- 16 Artifact Cards;
- 40 Wound Cards;
- 40 Unit Cards:
- 20 Regular Units;
- 20 Advanced Units;
- 12 Tactic Cards:
- 6 Day Tactics;
- 6 Night Tactics;
- 4 Hero Cards;
- 4 Skill Description Cards;
- 7 Site Description Cards;
- 1 Scoring Card;
- 4 City Cards;
- 168 Deed Cards:
- 200 Tokens:
- 128 Hero Tokens:
- 60 Shield Tokens (15 for each Hero);
- 24 Level Tokens (6 for each Hero);
- 40 Skill Tokens (10 for each Hero);
- 4 Turn Tokens (1 for each Hero);
- 60 Enemy Tokens:
- 12 Orc Khans;
- 10 Dungeon Monsters;
- 8 Draconum;
- 10 Keep Garrisons;
- 10 Mage Tower Garrisons;
- 10 City Garrisons;
- 12 Ruin Tokens;
- 128 Hero Tokens:
- 20 Map Tiles:
- 1 Two-sided Starting Tile;
- 11 Countryside Tiles;
- 8 Core Tiles;
- 2 Game Mats:
- 1 Fame and Reputation Track;
- 1 Day/Night Board;
- 8 Miniatures:
- 4 Hero Figures;
- 4 City Figures;
- 54 Mana Crystals:
- 12 Red Crystals;
- 12 Blue Crystals;
- 12 Green Crystals;
- 12 White Crystals;
- 3 Gold Crystals;
- 3 Black Crystals;
- 7 Mana Dice;
- 2 Rulebooks:
- 1 Rulebook;
- 1 Game Walkthrough;
There are 4 Mage Knights, and you will be controlling one of them. So, you can have from 1 to 4 players. In Mage Knight, you will build your army, explore the unknown, fight monsters, collect special spells and actions. Your job is to amass fortune and fame.
You can choose one character from 4 heroes: Arythea, Goldyx, Norowas, and Tovak.
There are different types of scenarios to play: competitive and cooperative. In a cooperative scenario, you will play as a group, in a competitive one you will play against each other. Solo game is also available.
A game lasts for a specified number of rounds. There are day rounds and night rounds. You start with a deck of 16 cards. Cards provide special effects and different attributes: Attack, Block, Move, and Influence.
At the beginning of every turn, you play all the cards you want and perform actions associated with them. When someone runs out of their deck, the round is over.
Each card has a regular ability and a special ability that you gain if you spend mana. You have a limited supply of mana, so, deciding on which cards to spend it can be a hell of a choice.
You gain fame by fighting with monsters that you come across when new lands are revealed. When you get enough fame, you go to a new power level. With that, you get a new skill card and get access to advanced actions.
The game ends either when a predetermined event happens (for example, you conquer a city) or after a specified number of rounds (usually, 6). The winner is the player who has the highest fame.
Every player plays for a character they choose at the beginning of the game. All characters have their strengths and weaknesses that work best in different situations.
Arythea has the access to the best wound management in the game, Battle Versatility, Dark Paths, Dark Fire Magic, Healing Ritual, and Polarization.
The most versatile character in the game, has access to Will Focus, Potion Making, Crystal Craft, Flight, and Source Freeze.
Has access to Noble Manners, Forward March, Inspiration, Leadership, Bonds of Loyalty, and Prayer of Weather.
Has access to Cold Toughness, Double Time, Resistance Break, I Feel No Pain, and Mana Exploit.
Every monster you encounter has an armor value and an attack value. The first phase of a battle is the range phase. You can play range or siege cards here. If you equal or exceed the armor value of the monster, you win the battle. Otherwise, the monster attacks you with the power equal to its attack value. To prevent being wounded, you need to pay in blocking points.
If you kill a monster, you get experience points.
Design of the Game Components
The Knights are presented by plastic miniatures. There are also 4 painted city miniatures. The game includes 240 cards with colorful illustrations and stacks of cardboard tokens that stand for your enemies.
The board is built from chipboard tiles.
The mana castles are made of clear plastic.
Mage Knight reminds Dominion. In Dominion, you also get a starting deck of cards that define your starting abilities. In the beginning, you have got a kingdom, and your job is to make it bigger while fighting for influence with your neighbors.
Krang Character Expansion
This expansion adds a new playable character to the game with a pre-painted miniature, skill tokens, and unique starting cards – Krang, the mysterious and dangerous Orc Chaos Shaman.
The Lost Legion
This expansion brings you a new Mage Knight – Wolfhawk – and a new enemy – General Volkare. With The Lost Legion expansion, you get new tokens, new map tiles, action cards, unit cards, and spell cards.
Shades of Tezla Expansion
Shades of Tezla presents a new Mage Knight – the Storm Druid Braevalar.
Q: How does Mage Knight work for one player?
A: A brilliant solo mode is one of the best things about Mage Knight. It offers a few solo scenarios that make the solo game not just a way to kill time when you cannot find a company for a real gaming party or are trying to learn the rules. Mage Knight solo provides you with a quality gaming experience in its own right.
Q: I am new to the game. How long will it take me to learn the rules?
A: Complex rules is one of the few drawbacks Mage Knight has. When you are playing for the first time, you are advised to go through the Introductory Scenario. Prepare to invest some time while you are still learning how to play. The game may take up to 4 hours. When learning the rules, you might want to stick to the cooperative mode and ignore player versus player combat which can be trickier to master and is best to be left for experienced players.
Q: Can players attack one another?
A: If you have chosen to play the competitive version of the game, yes, they can. In this case, battle works similar to attacking monsters, but attack and block vary slightly. After a big combat, you can leave your opponent wounded or steal precious artifacts from them.
Q: How does fighting multiple enemies work?
A: You can attack more than one enemy in one battle. Your total attack power has to cover the total armor power of the group of monsters you are attacking, but you can use the same card to take down 2 monsters which you cannot do if you are attacking them separately. Also, when you attack monsters as a group, they share all their resistances. So, if one of them has a specific resistance, they all receive it.
Mage Knight is a brilliant adventure fighting board game with high-grade elements of strategy. It offers an enormous number of gameplay options, various scenarios to choose from, and tough choices during the gameplay.
Besides, Mage Knight is simply one of the best solo games there are.
If putting time into understanding the rules does not hold you back, be sure to give it a try! You can buy Mage Knight on Amazon.